Help please! Legacy AnimationClips are not allowed in Animator Controllers.
Is it bug? i recorded animation for gameobject in the editor after made it legacy in debug mode, after that i added Animation component to gameobject (Cube) and define this animation clip to the Animation component on the gameobject. Animation is not imported from outside, and object has not include other generated rigs and other, but the console always printing that's an error. Im not using Animator component, i hate it =))
What i need to do? Tell me please=)
Same here. Did you manage to solve the issue? Looks like a bug. I've eventually managed to make it after a few Unity restarts and a few new animations created (copy/pasting the keyframes).
Answer by azapataa · Feb 01, 2019 at 11:48 PM
Here's how we solved this problem in our project:
Look at the Animation Clip in the inspector.
Click the three-bar dropdown next to the lock icon in the top right.
Select debug.
Uncheck legacy.
Hope it works for you...
Answer by Sergasteam · Nov 18, 2016 at 05:43 PM
Yep! I did fix it.
I'm happy for you! $$anonymous$$e and the whole Unity community would be even more happy if you could share: HOW did you fix it? $$anonymous$$aybe by editing your "Reply"?