Models for unity
I'v been trying to create some models for my game, i have succeeded with that, but when texturing in cinema 4d and importing later on into the unity engine, it flips some of the textures out or doesnt place them in the right location or with right vertical width etc...
Here's pictures about the problem
As you can see on the second picture that the left block is stretched together but in cinema 4d it looks just fine.
Hi ! I guess it has something to do with that little "Tile" checked on your Cinema4D picture. $$anonymous$$aybe you can solve your problem by playing with your texture import setting in Unity, or should you consider using UV maps.
Answer by BEEFDOCTOR · Nov 11, 2015 at 10:40 AM
It would help if i could see what your projection is like on the box that is stretched, but i have a feeling that tutorial on my site might help you.
Your answer
Follow this Question
Related Questions
Imported Assets Are Missing Textures? 0 Answers
How to make bedside table with drawers 1 Answer
Texture maps in Unity Asset Store 0 Answers
Is it normal for Unity assets to take 24 hours to import? 4 Answers
Can I get a guide or link that might answer my question about swapping jerseys on a sports game 0 Answers