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This question was closed May 29, 2016 at 11:11 PM by PCgee for the following reason:

The question is answered, right answer was accepted

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Question by PCgee · May 30, 2016 at 07:37 AM · c#programmingarraysvariables

Assigning array values to variables

I am trying to make it so that I create a gameobject from a prefab at a certain x value in my game. I have an array that stores all the possible x values (it is lane based it has to start at one of these x values) and I am trying to take a random number from that array and setting it as the x value when I instantiate the prefab.

 private float metPosX;
 public int metPosY;
 private float[] metPositons;

 // Use this for initialization
 void Start () {
     metPositons = new float[9] { -11.99336F, -8.994928F, -5.9965F, -2.990871F, 0.0003575F, 2.998786F, 5.998786F, 8.995644F, 11.994017F };
 }
 
 // Update is called once per frame
 void Update () {
     int xArrayIndex = Random.Range(0, 8);
     metPosX = metPositions[xArrayIndex];
 }

 public Transform meteorPrefab;

 public void newMeteor() {
     Vector3 meteorPos = new Vector3(metPosX, metPosY, 0);
     Instantiate(meteorPrefab, meteorPos, Quaternion.identity);
 }

I keep getting the error that "The name "metPositions" does not exist in the current context" any help would be greatly appreciated.

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