How do I animate submeshes props along with a mekanim character
Lets say I have a rigged mecanim character, this character has a tail submesh, then I imported some mekanim animations from the standard assets and applied them to the character. He animates allright but the tail remains still.
My problem is, how do I animate the tail along the mekanim animation to pose exactly where it should be??
note Dynamic Bone is not what I want, I want it to do a specific animation that I will define along the main character animating.
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