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Question by kevinrocks_786 · Jan 31, 2016 at 06:25 AM · c#texturewwwurlwww.texture

How to assign texture from url

So I wrote this method:

 public static IEnumerator ApplyFromWeb(string url, Texture texture)
         {
 
             WWW webLink = new WWW(url);
             yield return webLink;
             texture = webLink.texture;
         }


And calling it like this. But it doesn't work. Help please!

 void Update()
     {
         if (Input.GetKeyDown(KeyCode.W))
         {
             StartCoroutine(BWeb.ApplyFromWeb("http://i.imgur.com/1ArJsU7.jpg", lol));
             
         }
 
         if (Input.GetKeyDown(KeyCode.E))
         {
             GetComponent<MeshRenderer>().material.mainTexture = lol;
 
         }
     }
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Answer by itsharshdeep · Jan 31, 2016 at 06:53 AM

Hi,

First place log at the last of the Coroutine to check is the texture downloaded properly. Then check the following steps

I think you have 2 mistakes in your code( I may be wrong but please cross check)

1) Use Texture 2D instead of Texture 2) Fist declare a public texture2D downloadedTex in your 'BWeb' script then assign that downloading texture to the 'downloadedTex' then

 GetComponent<MeshRenderer>().material.mainTexture = BWeb.downloadedTex;

Please check the same and tell us.

Thanks

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