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Question by thefilmmaker · May 23, 2016 at 08:27 PM · guiscript.timerhighscores

Timer Board.

Hello i am trying to make a High score, based on time instead of score can you help :D

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class Timer : MonoBehaviour {

 public Text timertext; 
 private float StartTimer;

 public Text HighScore;

 void Start () {
     StartTimer = Time.time;

 HighScore.text = "HighScore: " + PlayerPrefs.GetInt ("HighScore");

 }
 
 // Update is called once per frame
 void Update () {
     float T = Time.time - StartTimer;

     string Min = ((int)T / 60).ToString ();
     string Sec = (T % 60).ToString ("f2");

     timertext.text = Min + ":" + Sec;
 }

 void StoreHighScore (int NyHighScore){
 
     int oldHighscore = PlayerPrefs.GetInt ("HighScore", 0);
     if (NyHighScore > oldHighscore)
     PlayerPrefs.SetInt ("HighScore", NyHighScore);
     
         

}//StoreHighscore }//end

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Answer by thefilmmaker · Jun 02, 2016 at 06:33 PM

Hello i have change my script a little :

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class Timer : MonoBehaviour {
 
     private string timesetter;
 //-------------------------------------------------
     public Text timertext;
     public Text Highscore;
     private float StartTimer;
 //-------------------------------------------------
     private float timer = 0.00f;
     public float Besttime = 0;
     //public Text HighScore;
 //-------------------------------------------------
 
     void Start () {
         
 //--------Starttimer-------------------------------    
     
     StartTimer = Time.time;
 
 //--------HighScore--------------------------------
 
     //HighScore.text = "HighScore: " + PlayerPrefs.GetInt ("HighScore");
 
     }
 
 //-------------------------------------------------
 
     void Update () {
 
         float T = Time.time - StartTimer;
 
         string Min = ((int)T / 60).ToString ();
         string Sec = (T % 60).ToString ("f2");
 
         timesetter = Min + ":" + Sec;
 
         timertext.text = timesetter;
 
 //-------------Highscore--------------------------------
         if (Besttime > StartTimer) {
         
             //Besttime = StartTimer;
             Highscore.text = Min + ":" + Sec;
             PlayerPrefs.Save ();
             Debug.Log ("Time is " + timesetter);
 
     }
     }
 
 //------------------------------------------------------
 
     //void OnGUI ()
     //{
     //    GUI.Box(new Rect(100, 100, 100, 100), "Highscore" + timer) ;
           
     //}
 //-------------------------------------------------        
 }        

i cant seem to get the time to save the:

  if (Besttime > StartTimer) {
          
              //Besttime = StartTimer;
              Highscore.text = Min + ":" + Sec;
              PlayerPrefs.Save ();
              Debug.Log ("Time is " + timesetter);
  
      }

part is my "highscore". help! :D

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