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Question by dil33pm · Mar 28, 2016 at 06:44 PM · networkingmultiplayer

Unity UNET get all clients connected

I am using UNET in Unity 5.3.2f. I am able to get a LAN connection from clients to a server. I can get the IP addresses from Network.connections[arrayIndex].ipAddress. But how can I get all the clients connected to the server (populate Network.connections into a variable) and say I want to call a function or variable in one particular client with a particular IP address or other unique identifier?

Thanks.

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Answer by Gatau · May 15, 2016 at 11:31 AM

The NetworkServer has a connections property which is what you might be looking for.

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avatar image Gaidzin · Nov 01, 2017 at 03:18 PM 0
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NetworkServer.connections may be nulls in this list for disconnected clients. It not really count of connections.

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