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Question by
ShahanButt · Sep 27, 2016 at 10:40 AM ·
rigidbody2dvelocitycollider2d
How to Maintain Constant Velocity of a Moving GameObject?
I have a 2D gameobject with a rigidbody and a collider attached to it. It moves from one place to another according to physics. It also deflects from other objects if collision happens. What I want is that the gameobject should move in a constant speed or velocity before or after collision? How can I achieve this in an efficient manner?
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