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               Question by 
               SagiMiller · Nov 20, 2019 at 04:25 PM · 
                c#namespacepreprocessordefine  
              
 
              app with with multiple independent games
- i have a "mega" unity project containing: GameA and GameB Each game has a submodule "sharedscriptsRepo" containing scripts both games uses 
- the games are loaded with Addressable and Asset Bundles system 
- the issue: i cannot compile the "mega-project" because the files in "sharedscriptsRepo" are identical (ERROR: namespace already contains a definition...) 
- i want to keep the design that each Game has a reference to the shared-code because i dont want to be forced to update GameA to the latest version of "sharedscriptsRepo" once it becomes stable and passed QA tests and such 
i couldn't find a solution for this and would love some help
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                