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               Question by 
               inaudiblefuzz · Feb 19, 2019 at 01:21 AM · 
                scripting beginnerenemy aienemies  
              
 
              Enemy AI Script He's Going in the wrong direction
I'm working on an Enemy AI script. I'm at the very beginning. This is what I have so far... (Attached).
When I go toward him instead of going at me he goes away from me. If I switch over from time.deltatime to a LookRotation(direction), 0.1f); it fixes the issue but I think that's the 'wrong' way to go about it?
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Chase : MonoBehaviour
 { 
 
     public Transform player;                //Access Player character
 
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
         if (Vector3.Distance(player.position, this.transform.position) < 10)                //Distance between Player and Enemy
         {
             Vector3 direction = player.position - this.transform.position;                  //Direction from Player to Enemy
             direction.y = 0;                //Enemy only turns left and right
 
 
             this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), .1f * Time.deltaTime);            //Enemy rotates toward Player
 
         if (direction.magnitude > 5)            //Minimum distance between Enemy and Player 
             {
                 this.transform.Translate(0, 0, 0.05f);       //Moves Enemy forward
             }
 
 
 
 
         }
 
 
 
 
 
 
     }
 }
 
               Comment
              
 
               
              Your answer
 
 
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