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Question by Manic_MG · Jan 22 at 08:19 AM · networkingmultiplayermultiplayer-networking

Error when using NetworkList "Don't know how to serialize List`1 "

Hello, sorry if this is a simple one, but I'm completely new to NetCode for GameObjects and lost. I am attempting to use a NetworkList as I need to transmit a series of 52 or more floats. However I am receiving compile errors that occur in the Rpc function. "Assets\Scripts\AVNetworkController.cs(116,14): error - Don't know how to deserialize List`1 - implement INetworkSerializable or add an extension method for FastBufferReader.ReadValueSafe to define serialization."alt text

Here's a snippet of how Im attempting to use Network lists. [SerializeField] public NetworkList NetworkFKList;

 private void Start()
    {
       NetworkFKList = new NetworkList<float>();
       for (int i = 0; i < 52; i++)
          {
             NetworkFKList.Add(0f);
          }
 //Somewhere in here newFKList is populated with values I need that I am attempting to transfer to NetworkFKList
 [ServerRpc]
 public void UpdateFaceKeysServerRpc(List<float> newFKList)
     {
         for (int i = 0; i < newFKList.Count; i++)
         {
             NetworkFKList[i] = newFKList[i];
            // I have also tried NetworkFKList.Add(newFKList[i]);
         }
     }

What am I doing wrong?, seems like Network lists are more complex than I anticipated?

upload-2022-1-22-1-48-56.png (17.7 kB)
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avatar image MilitaryG · Jan 22 at 10:54 AM 0
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Have you tried to use List instead of NetworkList ?

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