Question by 
               gkfang · May 23, 2016 at 01:57 PM · 
                movementspace shooterrigidbody.velocity  
              
 
              Rigidbody.velocity is rotating instead of moving my character?
I'm using a tutorial here: https://unity3d.com/earn/tutorials/projects/space-shooter/moving-the-player and here's my code
 public float speed;
 private Rigidbody rb;
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     rb.velocity = movement;
     
 }
It's rotating the character I imported instead of moving it horizontally and vertically. What am I doing wrong?
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