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What's the execution order of Updates of different objects?
I understand different types of update, and I want to know is there a update order of active object in each frame? Since the debugger doesn't tell me the execution step from one object to another, it simply halts if the update is finished in one object if you don't set a breakpoint on another object.
I know LateUpdate is called lastly, but if there are more than one object using LateUpdate, can we tell the order of which one being called first upon another?
Answer by Graham-Dunnett · Jun 10, 2013 at 11:07 AM
The order is controlled by you. Read the docs:
http://docs.unity3d.com/Documentation/Components/class-ScriptExecution.html
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