Problem on Asset Imports from AssetStore
So at first I thought it was just the assets from others was old or something, but it seems to be common on everything I import, even the Learning stuff from Unity itself errors.
So I created a new Project, and imported the Unity 3D Game Kit, after about 20min of waiting for it to finish importing, it returns errors, some of the same errors I get on alota imports from assetstore, so I assume something else is wrong.
I am not sure Why its a issue since its a Unity asset, I would assume it would work out of the box with unity, but no idea.
So 3 Errors that are stuck, Assets\3DGamekit\Packages\Interactive\Runtime\Platforms\Runtime\Platform.cs(42,39): error CS1061: 'CharacterController' does not contain a definition for 'Move' and no accessible extension method 'Move' accepting a first argument of type 'CharacterController' could be found (are you missing a using directive or an assembly reference?)
Assets\3DGamekit\Scripts\Game\Player\PlayerController.cs(533,24): error CS1061: 'CharacterController' does not contain a definition for 'Move' and no accessible extension method 'Move' accepting a first argument of type 'CharacterController' could be found (are you missing a using directive or an assembly reference?)
and Assets\3DGamekit\Scripts\Game\Player\PlayerController.cs(536,39): error CS1061: 'CharacterController' does not contain a definition for 'isGrounded' and no accessible extension method 'isGrounded' accepting a first argument of type 'CharacterController' could be found (are you missing a using directive or an assembly reference?)
Googling took me to the Unity CharacterController that says it has the variable isGrounded, and this is a unity team project/asset so I would assume its using there char controller right?
I havent changed any of the settings in Unity Project, its a clean project, and the only asset is the Unity 3D Game Kit. Am I missing something like a dependency or something needs changed to make unity work its own assets?
Unity Version 2020.3.0f1.21 I did try changing to .net 4.0, and tried to import unitys new Input System, but I cant seem to correct it.