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Question by cgraf1 · Jul 29, 2016 at 09:01 PM · guiongui

GUI.Label not showing up

I have a script to show a timer, but the GUI.Label isn't showing up. I know the script is working, because the Debug.Logs are giving me feedback. Anyone tell what the problem is? Here is my script

'using UnityEngine; using System.Collections;

public class Timer : MonoBehaviour {

 public float timeRemaining = 10f;

 GUIStyle guiStyle = new GUIStyle();

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {

     timeRemaining -= Time.deltaTime;
     
     if(timeRemaining <= 0){

         
         //Debug.Log("Time's up");
         timeRemaining = 0;
     }
 
 }

 void OnGUI(){

     if(timeRemaining > 0){

         Debug.Log("Test 1");

         guiStyle.fontSize = 50;
         guiStyle.normal.textColor = Color.black;
         GUI.Label(new Rect(0, 0, 0, 0), "Time: " + (int)timeRemaining, guiStyle);
     }else{

         Debug.Log("Test 2");
         
         guiStyle.fontSize = 50;
         guiStyle.normal.textColor = Color.yellow;
         GUI.Label(new Rect(0, 0, 0, 0), "Time's Up ", guiStyle);
     }
 }

}`

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