Unable to Build and run my project, iOS, newbie question.
Hello, I am pretty new to unity and not much aware of Xcode or coding ,
I am Creating an Story Book App For children. My app runes fine in unity play mode but When I build and run the app for ios it crashes on lounch after showing a blank gray screen I am not able to find the exact reason for this.
Right now I am Using personal version (Free Version) of Unity. I have used fungus for events in unity and spine for creating animations.
Do I need to buy Unity license to run my app on Xcode simulator or on any device for testing?
I have tried to run an test project having just one camera and some sprits. But it doesn't works ..
Please can any one help me out on this.
Bellow is Xcode ERROR of My test Project
libsystem_kernel.dylib`__pthread_kill:
0x10c7b4efc <+0>: movl $0x2000148, %eax
0x10c7b4f01 <+5>: movq %rcx, %r10
0x10c7b4f04 <+8>: syscall
-> 0x10c7b4f06 <+10>: jae 0x10c7b4f10 ; <+20>
0x10c7b4f08 <+12>: movq %rax, %rdi
0x10c7b4f0b <+15>: jmp 0x10c7af7cd ; cerror_nocancel
0x10c7b4f10 <+20>: retq
0x10c7b4f11 <+21>: nop
0x10c7b4f12 <+22>: nop
0x10c7b4f13 <+23>: nop
Error in Output
CrashReporter: initialized
2016-05-22 14:49:47.290 ShunasEbook[2063:20401] -> registered mono modules 0x105f13780
-> applicationDidFinishLaunching()
PlayerConnection initialized from /Users/prachibarve/Library/Developer/CoreSimulator/Devices/A86358EC-C0AC-4AA6-8F48-7F859737E279/data/Containers/Bundle/Application/7CB7333A-89DB-45C4-AB9B-3019CCAACA82/ShunasEbook.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 192.168.1.7 [Port] 55000 [Flags] 2 [Guid] 320293322 [EditorId] 3359936128 [Version] 1048832 [Id] iPhonePlayer(Prachis-Mac-mini.local):56000 [Debug] 0" to [225.0.0.222:54997]...
-> applicationDidBecomeActive()
Renderer: Apple Software Renderer
Vendor: Apple Inc.
Version: OpenGL ES 2.0 APPLE-12.0.40
GLES: 2
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r
ead_format GL_IMG_texture_compression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.3.4f1 (fdbb5133b820)
2016-05-22 14:49:50.637 ShunasEbook[2063:20634] 14:49:50.636 ERROR: >aqme> 300: Audio device 0xcb: error '!obj' fetching sample rate, or sample rate is 0. Defaulting to 44100.
2016-05-22 14:49:50.637 ShunasEbook[2063:20634] 14:49:50.637 ERROR: 211: EXCEPTION thrown ('!dev'): -
libc++abi.dylib: terminating with uncaught exception of type CAException
(lldb)
Thanks For Any help
Prachi
Anyone there? Need Help This is serious Unity Audio not working with any of my IOS Builds