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Question by Matbeseris · Aug 16, 2016 at 05:37 PM · collisionphysicmaterial

Ignore Physics Material For Certain Collision

Hello, I have 2 certain objects that collide with each other. One of them has a bounce property to its physic material, but I do not want these two objects to bounce off of each other.

Is there a function similar to Physics.IgnoreCollision that can ignore the bounce property for the collision?

Thanks

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Answer by TzahiGames · Aug 16, 2016 at 08:50 PM

This is kinda of what i looking for, Someone?

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Answer by CORYB · Jun 07, 2018 at 06:49 PM

@TzahiGames @Matberseris This example uses a Trigger but the same should work in any collision event. But if I'm understanding the question, and there may be other ways to solve it but

    [RequireComponent(typeof(Collider))]

     [SerializeField]
     float defaultBounceValue;

    public GameObject otherCertainObject;



 void Start()
 {
         defaultBounceValue = GetComponent<Collider>().material.bounciness;
                          //or
        defaultBounceValue = otherCertainObject.GetComponent<Collider>().material.bounciness;
 }

 
 private void OnTriggerStay(Collider col)
 {
      if (col.gameObject.name == "Certain Object" 
             || col.gameObject.tag == "Certain Object") 
                   //Depending on how you have it set up
         {
             col.GetComponent<Collider>().material.bounciness = 0f; 
             //or
             gameObject.GetComponent<Collider>().material.bounciness = 0f;
         }
  }
 private void OnTriggerExit(Collider col)
     {
            GetComponent<Collider>().material.bounciness = defaultBounceValue;
      }
 








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