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               Question by 
               mgc90403 · May 29, 2015 at 04:48 PM · 
                shadowoculusdepth-buffershadowmapdepth buffer  
              
 
              re-use depth for shadows on stereo render
Hi folks - there must be a simple way to do this, but I don't see it: I'm rendering a stereo image, and want to use the depth pass from one eye to build the shadows for both. Any suggestions?
Thanks very much
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