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Question by Max 4 · May 21, 2011 at 12:43 PM · guiraycasthitcenter

Making bullets go to the crosshair

I am using raycasts to make a gun but I want the bullets going to the centre of the screen. I saw a fragment of a code to do this. I am new to raycasting, and help would be appreciated.

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Answer by creative72 · May 22, 2011 at 05:37 PM

 var crosshair : GameObject; // game object that goes where the ray collides. make this an empty game object.
 var bullet : GameObject;// the projectile being fired.
 var pnt : GameObject; // point where bullet is instantiated from. place this object where you want bullet to fire from.

 
 function Update () {
 var ray = Camera.main.ScreenPointToRay (Vector3(Screen.width/2,Screen.height/2,0));
 var hit : RaycastHit;
 if (Physics.Raycast (ray, hit, 10000)) {
     Debug.DrawLine (ray.origin, hit.point);
     crosshair.transform.position = hit.point;
     pnt.transform.LookAt(hit.point);
 }
 
 Instantiate(arrow,pnt.transform.position,pnt.transform.rotation);
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avatar image Yinoguns · Oct 31, 2013 at 04:35 PM 0
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Unless I am mistaken, this just creates the CrossHair where the hit was, not making the bullet go inlineto the middle.

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