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Question by dafuq313 · Mar 29, 2016 at 05:15 PM · 2dmovementmovements

Not moving,please help

This is my first code,i didnt program in unity before:

 public class miscare : MonoBehaviour {
     float speed = 10.0f;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void UpdateFixed () {
         Rigidbody2D myRigidbody = GetComponent<Rigidbody2D>();
         if (Input.GetButton("Horizontal"))
             myRigidbody.AddForce(Vector2.right * speed);
         
     
     }
 }


alt text

The square isnt moving,no errors. Please help

poza.png (172.8 kB)
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Answer by jgodfrey · Mar 29, 2016 at 11:50 PM

The obvious issue is that "UpdateFixed" method should be "FixedUpdate". Beyond that, you probably don't want to call GetComponent in FixedUpdate. Though it'll work, it's very inefficient. You should make that call in Start (or Awake) and use the cached reference in FixedUpdate.

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