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Question by Spudgar · Mar 16, 2018 at 05:28 AM · terrainloadingopenlodbig

What's the theory behind loading/unloading terrains and objects for open worlds??

I get that when you have an open world you have to load and unload terrains and game objects...

so if i slice up a terrain do i make a duplicate for each slice. that should be left behind in a lower LOD after i move out of the area?

or is that big backdrop suppose to be something else more simple than a terrain...

if someone could give me the low down on the best way to go about this process that would be sweet.. I downloaded an asset to help (the dynamic terrain loader and slicer) and it works great but I'm not sure how to use it to it's full potential..

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