- Home /
Question by
blehhhh · Jun 08, 2014 at 03:14 PM ·
2dspriteparticle system
Particle system, unaffected by attached sprite
Hi all,
I have attached a particle system attached to a sprite to simulate bubbles. The idea is that the bubble float upwards. I have got this working by setting gravity to -1. However the particles are affected by the player they are attached to. When the player jumps, the bubbles jump. I want them to be unaffected.
Any ideas where I can set this?
Comment
Answer by robusto · Jun 08, 2014 at 03:20 PM
In the particle system, change the Simulation Space from Local to World.
Your answer
![](https://koobas.hobune.stream/wayback/20220613151054im_/https://answers.unity.com/themes/thub/images/avi.jpg)