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Question by blehhhh · Jun 08, 2014 at 03:14 PM · 2dspriteparticle system

Particle system, unaffected by attached sprite

Hi all,

I have attached a particle system attached to a sprite to simulate bubbles. The idea is that the bubble float upwards. I have got this working by setting gravity to -1. However the particles are affected by the player they are attached to. When the player jumps, the bubbles jump. I want them to be unaffected.

Any ideas where I can set this?

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Answer by robusto · Jun 08, 2014 at 03:20 PM

In the particle system, change the Simulation Space from Local to World.

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