Question by
Castermaluney · May 20, 2016 at 01:35 PM ·
collisioncollision detection
Weird collisions with the floor.
So, I have this game where you roll as a ball, and I have a floor that is composed by many identical prefabs one after the other. The problem is, occasionally it happens that the ball gets knocked up while crossing the edge between two platforms, like if there was some kind of drop between the two, even if they are perfectly matched (I set the platforms' position in the inspector so that they are perfectly matched). Has anybody any idea of what is causing this thing? how can I solve it?
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