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Question by MiracleWhip24 · Jan 11, 2017 at 11:26 PM · lightinglight

How to code lights to turn on when its dark?

I want to make some street lamps turn on when its dark but its not working.

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avatar image Pengocat · Jan 12, 2017 at 01:54 AM 0
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Are we talking street lights? car lights? robot lights? First you need some sort of condition you can check, like if it is a car moving through a tunnel then you could use a trigger zone or if it is street lights you could use a game clock etc.

avatar image MiracleWhip24 · Jan 13, 2017 at 11:10 PM 0
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Am I doing anything wrong? Here are my two scripts used;

1)Supposed to rotate the sun (script is attached to it) on its x-axis by .1;

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class TimePass : $$anonymous$$onoBehaviour {
         private Transform SunPos;
     
         // Use this for initialization
         void Start () {
             //Have the var SunPos be the attached object's transform
             SunPos = this.gameObject.transform;
         }
         
         // Update is called once per frame
         void Update () {
             SunPos.Rotate(.1f,0,0);
     
             //if it's day again (meaning the sun has done a complete rotation (meaning it has rotated 360 degrees)); reset it's rotation on the x-axis
             if(SunPos.rotation.x == 360){
                 SunPos.rotation.x.Equals (0);
             }
                //Have this here because once it reached 180 it would go negative
             if (SunPos.rotation.x < 0f) {
                 SunPos.rotation.x.Equals(SunPos.rotation.x * -1);
             }
         }
     }

2) Code for the lights (attached) to turn on when the sun's rotation on the x-axis is greater than 184

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OnlyTurnOnAtNight : $$anonymous$$onoBehaviour {
     public Transform Sun;
     private Light light;
 
     // Use this for initialization
     void Start () {
         //Store the attatched game object's light component into the variable; Light
         light = this.gameObject.GetComponent<Light>();
     }
     
     // Update is called once per frame
     void Update () {
         //Print to the console if the sun's rotation is greater than 184
         print (Sun.rotation.x > 184f);
 
         if (Sun.rotation.x > 184f) {
             light.enabled = true;
         } 
         if(!(Sun.rotation.x > 184f)){
             light.enabled = false;
         }
     }
 }

avatar image HenryStrattonFW · Jan 13, 2017 at 11:33 PM 1
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In your script you look to be using rotation.x, rotation itself is a quaternion and not euler angles, so I wouldnt expect a 0-360 value from that. try checking sun.eulerAngles.x ins$$anonymous$$d.

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