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Question by Elborio · May 20, 2016 at 11:49 AM · networkingmultiplayernetworktestinglocal

Offline testing a player object?

Hey, im currently making a networked game, but i struggle with offline testing now. I have a lobby and all that and I can start a networked game through that. But I want to add new stuff to the player object and test it in a "testing" scene. Thing is when I start the scene with the player object in it that it gets dissabled because it inherits from networkbehaviour. Now I could ofcourse go for 2 movements scripts, but I don't want to rewrite everything and such.

Is there an easy workaround for this?

Greetings.

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