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Question by vilzzzu_unity · Apr 13, 2018 at 04:21 AM · c#spawnspawningcamera followmemory management

How to make background loop and camera follow spawned gameobjects?

How to make background loop and camera follow gameobjects? And what I mean by that is that camera would always be on the latest gameobject. It feels like it takes lots of memory after couple times repeating spawning process so I will need some way to erase past gameobjects which are out of screen. Im new with C# so any help would be greatly appreciated!

So first of all Im using this script to spawn gameobjects:

   [SerializeField]
  private GameObject _spawnPrefab;
  private List<Vector3> _targets = new List<Vector3>();
   private void Start()
  {
      _targets.Add(_spawnPrefab.transform.position);
  }
  private void Update()
  {
      Spawn();
  }
  private void Spawn()
  {
      if (Input.GetMouseButtonDown(0))
      {
          GameObject go = Instantiate(_spawnPrefab, _targets.LastOrDefault() + new Vector3(_spawnPrefab.GetComponent<Renderer>().bounds.size.x, 0f), Quaternion.identity);
          _targets.Add(go.transform.position);
      }


I would like to make the script to work endlessly now it gives Fatal Error what says: "Size overflow in allocator" after ~14 times repeating the spawning process. In hierarcy it spams that gameobject(Clone)Clone)(Clone)(Clone)(Clone)(Clone).. Like ALOT the only component besides that script is Box Collider 2D. I earlier had Rigidbody 2D aswell but it seems like that script multiplies each time when used those current gameobjects.

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Answer by Harinezumi · Apr 13, 2018 at 08:57 AM

To be able to follow an object even after it has moved, you need to store its Transform. So change the type of _targets to List<Transform> and the last line in Spawn() to _targets.Add(go.transform);. Then to get the last transform for your camera to follow I would write the following function:

 public Transform GetLastTarget () {
     if (_targets.Count > 0) { return _targets[_targets.Count - 1]; } 
     return null;
 }

You can use the transform.position from GetLastTarget() for following with your camera. Make sure you check that GetLastTarget() didn't return null!
Good luck!

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avatar image vilzzzu_unity · Apr 13, 2018 at 03:49 PM 1
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Thanks for replying! I will try that when I get back to home.

avatar image sean244 vilzzzu_unity · Apr 13, 2018 at 09:20 PM 2
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Harinezumi's solution should work. If you have trouble implementing it, give me your email and we can arrange a Skype and Teamviewer session to help you out.

avatar image vilzzzu_unity sean244 · Apr 14, 2018 at 05:12 PM 0
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I'm a bit stuck here.

Your help would be much appreciated. Vilzzzu@gmail.com

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