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Question by Bakhishov · Sep 30, 2016 at 07:54 PM · androidxmlxmlserializer

Please help me save and load XML file from Resources(

private void Awake() { path = Application.persistentDataPath + "/SavedGame.xml"; }

 public void Save(){
     XElement root = new XElement ("Root");

     foreach (SaveableObject obj in objects) {
         root.Add(obj.GetElement());
     }

     root.AddFirst(new XElement("score", Data.score));

     XDocument saveDoc = new XDocument (root);

     File.WriteAllText (path, saveDoc.ToString ());
 }

 public void Load(){
     XElement root = null;

     if (!File.Exists (path)) {
         if (File.Exists (Application.persistentDataPath + "/NewGame.xml")) {
             root = XDocument.Parse (File.ReadAllText (Application.persistentDataPath + "/NewGame.xml")).Element ("Root");
         }
     } else {
         root = XDocument.Parse (File.ReadAllText (path)).Element ("Root");
     }
     if (root == null) {
         return;
     }
     GenerateScene (root);
 }

 public void CreateNewGame(){
     XElement root = null;
     if (File.Exists (Application.persistentDataPath + "/NewGame.xml")) {
         root = XDocument.Parse (File.ReadAllText (Application.persistentDataPath + "/NewGame.xml")).Element ("Root");
     } else {
         return;
     }
     if (root == null) {
         return;
     }
     GenerateScene (root);
 }
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Answer by nonathaj · Oct 01, 2016 at 03:10 AM

You're going to want to look into TextAssets (Manual, Script Ref). They are for loading text files for parsing from Resources or the AssetDatabase.

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Answer by Bakhishov · Oct 01, 2016 at 05:23 AM

I am beginer.I think fix on this script.But i dont know how to fix it.Sorry for bad English)

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