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Question by RogerCapiche · Apr 23, 2013 at 11:27 AM · c#rotationmovement

Problems after rotating character.

I honestly can't find what's wrong with it, but sometimes after rotating, the character randomly stops moving.

Here's my code (specifically the function where the character rotates):

 public IEnumerator TurnToTarget(Vector3 target, float rotDuration)
 {
   // wait until the hunter can move
   while(!IsMoving)
   {
     yield return null;
   }
   // set states
   States previousState = state;
   state = States.turning;
   // the hunter is turning
   IsTurning = true;
   print ("turning");
   // the starting rotation
   Quaternion startRotation = transform.rotation;
   // the rotation needed to face the target
   Quaternion newRotation = Quaternion.LookRotation(target - transform.position, Vector3.up);
   print ("set lookrotation");
     
   // test if the rotation is equal
   if(startRotation == newRotation)
   {
     print ("startRotation == newRotation, cancel turn");
     // then the hunter has no reason to turn, so he doesn't
     IsTurning = false;
     state = previousState;
     // exit the coroutine
     yield break;
   }
     
   print ("elapsed time = 0");
   // set the elapsed time var to 0
   float elapsedTime = 0.0f;
   // turning loop
   while (elapsedTime < rotDuration)
   {
     while(!IsMoving)
       yield return null;
     print ("elapsed time: "+elapsedTime+"\nrotation: "+transform.rotation);
     // add time elapsed since last frame to elapsed time var
     elapsedTime += Time.deltaTime;
     float t = elapsedTime / rotDuration;
     // Slerp to the target
     print ("slerping");
     transform.rotation = Quaternion.Slerp(startRotation,newRotation,t);
     // return here next frame
     yield return null;
   }
   print ("done turning");
   // when done, turning is false
   IsTurning = false;
   state = previousState;
 }

If someone could tell me what I'm doing wrong here, I'd really appreciate it.

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avatar image robertbu · Apr 23, 2013 at 11:49 AM 0
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Have you checked Is$$anonymous$$oving? If it does not get set back to false, this method will hang.

avatar image RogerCapiche · Apr 23, 2013 at 04:02 PM 0
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I think you may be right about that, but the only reason for it not being set I can think of would be another coroutine not finishing.

avatar image robertbu · Apr 23, 2013 at 04:23 PM 0
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Since Is$$anonymous$$oving is not set in this code, there is no way for us to debug the issue.

avatar image RogerCapiche · Apr 23, 2013 at 04:28 PM 0
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That's the other coroutine. I'd rather not post the entire script, since it is over 700 lines.


public IEnumerator Pause$$anonymous$$ovement(float time)
    {
        // the hunter should not move
        Is$$anonymous$$oving = false;
        Camera.main.GetComponent().hunter$$anonymous$$ove = false;
        // wait a while
        yield return new WaitForSeconds(time);
        // we don't want him to still follow the critter
        if(!CenterCollision)
            CenterTarget();
        // now the hunter can move again
        Is$$anonymous$$oving = true;
        Camera.main.GetComponent().hunter$$anonymous$$ove = true;
    }

avatar image robertbu · Apr 23, 2013 at 06:04 PM 0
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I don't see anything here to cause the problem. $$anonymous$$ake Is$$anonymous$$oving public (if it isn't currently) and watch it in the inspector to test if this is the problem.

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