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Could someone explain how this could be done?
Sooo there’s this game called Concrete Genie, and I am interested in learning about how its paining mechanic could be done in Unity!
https://m.youtube.com/watch?v=jWUh7RFdqdU
I’m not sure where to exactly start. Probably Using some fixed update function to track player mouse positions, then run that list of points through a function that will then warp a sprite with generative grammars?
I’m hoping to replicate this mechanic at a basic level, and would love to receive some high level pointers and resources if possible!
Thanks for reading!
$$anonymous$$aybe look into procedural mesh generation? See this video to get an idea.
Btw, your question is better suited to the forum than to Unity answer, it requires more a discussion than a simple answer.
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