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Question by Recalc · Feb 09, 2018 at 01:08 AM · c#mousepositionalgorithm

Could someone explain how this could be done?

Sooo there’s this game called Concrete Genie, and I am interested in learning about how its paining mechanic could be done in Unity!

https://m.youtube.com/watch?v=jWUh7RFdqdU

I’m not sure where to exactly start. Probably Using some fixed update function to track player mouse positions, then run that list of points through a function that will then warp a sprite with generative grammars?

I’m hoping to replicate this mechanic at a basic level, and would love to receive some high level pointers and resources if possible!

Thanks for reading!

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avatar image Harinezumi · Feb 09, 2018 at 10:54 AM 1
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$$anonymous$$aybe look into procedural mesh generation? See this video to get an idea.
Btw, your question is better suited to the forum than to Unity answer, it requires more a discussion than a simple answer.

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