Clamp X position of object when use acceleration
// i moving object using navmesh agent and also use acceleration moving object in x axis but i can't clamp postion..how do I??
void Update() { transform.position = transform.position + new Vector3 (Input.acceleration.x Time.deltaTime 100f, 0f, 0f); float Clamp_Position = Mathf.Clamp (transform.position.x, transform.position.x - 0.15f, transform.position.x + 0.15f); transform.position = new Vector3 (Clamp_Position, transform.position.y, transform.position.z); }
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