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Question by wojtask12 · Jun 10, 2016 at 09:06 PM · rotationrigidbodycollidersstaticrigidbodies

Rotating a transform with child rigidbodies

Hey guys, i've been fighing with this for a whole day, but i can't get to any solution. I'm trying to rotate an object with transform.RotateAround. This object has 3 children - non-kinematic rigidbodies. Once i rotate the parent, i'm getting a massive lag. The profiler says this: alt text

What does this actually means? None of these objects have "static" flag set. Any idea what's going on here?

rig.jpg (12.6 kB)
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