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Unity 5.3 Monodevelop JS Not Checking for Errors or Auto-Completing/Suggesting (C# fine)
Hey! So I just upgraded from 5.2 to 5.3, and monodevelop has a problem - when writing in JS, it no longer suggests completions, and it no longer catches errors.
Here are the facts: 1. Worked fine in 5.2 2. C# works fine 3. Restarted computer multiple times 4. Reinstalled Unity twice, deleting Library preferences each time 5. Tried deleting all userprefs/sln/unityproj files 6. Rolled back to 5.2 and it works fine now. but i really would like 5.3 stuff. 7. Monodevelop 5.9
Thanks!
Hey. I'm new to Unity, but not much to program$$anonymous$$g. When I type JS code in $$anonymous$$onodevelop, it doesn't show any auto complete. I've been through so many other questions and have tried every other solution. I'm using windows 10, and running Unity 5.3. The $$anonymous$$onodevelop that is installed came with the Unity installation. The free version. I tried installing the latest .Net framework, as suggested by some people, and still no good.
Hi pal, same problem here. Tried in two different mac book pros with no luck. Just after upgrading to 5.3 it just stopped working for JS code. Any help around?
Nope. Honestly, they're on record as saying that they're not actively improving JS/US support, so after my current project I'm just going to switch to C#.
Answer by SaraCecilia · Dec 14, 2015 at 02:40 PM
We do recommend everyone to make the switch over to C#. Lukasz has also responded in the comments of the Monodevelop Roadmap blog post that there is no active development going on for improving UnityScript support in MonoDevelop.
Breaking/going-backwards in js support during the 5.x cycle is not helpful, though I agree C# is better
Puff, I've been working on my current project before this decision now it will be a nightmare to migrate all my scripts to C#. Is this possible to keep some unity script files and mix it with C#??
you should consider announcing this kind of things before experiences js devs start working on this.
But I LOVE JS. I have always found C# to be messy and needlessly complicated, and all my scripts in my game are JS. And this still does not explain why JS scripts no longer have autocomplete in $$anonymous$$onoDevelop...
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