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Question by xelouissaint · May 18, 2018 at 03:33 PM · gameobjectrigidbodytransform.positionontriggerstaygetkeydown

Grab and Drop GameObject with the same Key.

The title basically explains it. Here's what I have so far. I know it works when I change the key in ThrowBall( ).

 private void FixedUpdate()
     {
         ThrowBall();
     }
 
     
 
     private void OnTriggerStay(Collider other)
     {
         if (other == ball.GetComponent<Collider>())
         {
             Debug.Log("GrabBall");
             GrabBall();
         }
     } 
 
     void GrabBall()
     {
         if(holdingBall == true)
         {
             ball.transform.position = this.transform.position + holdPositionOffset;
             ball.GetComponent<Rigidbody>().velocity = Vector3.zero;
             ball.transform.rotation = this.transform.rotation;
         }
         if (Input.GetKeyDown(KeyCode.Space) && holdingBall == false)
         {
             holdingBall = true;
             
         }
     }
 
     
 
     void ThrowBall()
     {
         if (holdingBall == true)
         {
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 Rigidbody rb = ball.GetComponent<Rigidbody>();
                
                 rb.AddForce(500, 500, 0);
                 Debug.Log("ThrowBall");
                 holdingBall = false;
 
             }
         }
     }
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