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Question by Persona · Mar 06, 2011 at 11:41 AM · selectionturn-basedbattle-systemstoring

Help with storing and recalling choices

Okay, I''m making a battle system similar to a game called Fate Extra: http://www.youtube.com/watch?v=1eH5tPZ_lzs&feature=related

It's basically rock-paper-scissors taken up a notch. I've gotten the engine working to where it can select one of three options, but I can't get it to select and store up to 6 individual choices and then compare them with the computer's choices made via a random function in order.

Any help with that?

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Answer by RampantStudios · Mar 06, 2011 at 11:59 AM

It sounds to me like your after an Array to store your data.

using System.Collections.Generic

public List<int> selectedItems = new List<int>();

public void AddItem(int Selection) { selectedItems.Add(Selection); }

public void CheckItems() { foreach(int outInt in selectedItems) { //Your stored values will be looped over here. print(outInt); } }

There may be some errors in that code, I wrote it directly in the text field.But arrays are the way to go!

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avatar image Persona · Mar 07, 2011 at 07:49 PM 0
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I figured arrays would be best but I need to know how to arrange it to compare. Plus, it's hard to read in C#

avatar image RampantStudios · Mar 08, 2011 at 04:06 AM 0
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Well the way to compare would be to check each integer against the other in two loops, I'm no sure what sort of comparisons you'd want to do though :D

avatar image Persona · Mar 09, 2011 at 03:47 AM 0
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Is there a Javascript example?

avatar image RampantStudios · Mar 10, 2011 at 12:00 AM 0
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In all honesty, I'm not the greatest Javascript programmer, anyone out there got the conversion for the above code?

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