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Question by SavvaMadar · Feb 22, 2014 at 06:36 AM · rotationrotate objectmove an object

Translate speed keeps changing

 transform.Translate((Time.deltaTime*3),0,0);

thats the above code I'm using to move my Object, I also have code that changes the objects rotation. The more my object differs from its original rotation the slower it translates. How do I fix this?

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avatar image robertbu · Feb 22, 2014 at 06:38 AM 0
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Any chance your object is a child of a non-uniformly scaled game object?

avatar image SavvaMadar · Feb 22, 2014 at 06:40 AM 0
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No, and it still happens when its not a child, if it changes anything I am using Quaternion.Euler to change my angles.

avatar image robertbu · Feb 22, 2014 at 06:45 AM 0
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Do you have any other scripts on this object?

As an experiment, place this script on a cube in a new scene. Use the arrow keys to turn. Do you see any slowdown?

 #pragma strict
 
 function Update () {
     transform.Translate((Time.deltaTime*3),0,0);
     transform.Rotate(0.0, 0.0, Input.GetAxis("Vertical") * Time.deltaTime * 90.0);
 }
avatar image SavvaMadar · Feb 22, 2014 at 09:52 PM 0
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yes there is a slowdown when I rotate, I have the camera with just a transform.translate. The more I change the angle the more it goes behind the camera.

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Answer by SavvaMadar · Feb 25, 2014 at 05:53 AM

fixed by giving the translate property to parent

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