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Question by akisrn · May 19, 2016 at 04:56 AM · texture2dloadimage

Load only a portion of the image into texture

I'm trying to load an image to my rawimage. It's already loading but it looks compressed bc it's showing the whole image. I want it to load only the right most part of the image in the texture. This is my code. Thanks in advance.

 string url = Application.persistentDataPath +"/" + _CaptureCounter.ToString();
         byte [] bytes = File.ReadAllBytes(url);
         Texture2D texture = new Texture2D(1, 1, TextureFormat.RGB24, false);
         texture.LoadImage(bytes);
         ImagePrev.texture= texture ;
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Answer by techmage · May 19, 2016 at 06:14 AM

You will probably want to use:

 public void SetPixels(int x, int y, int blockWidth, int blockHeight, Color[] colors, int miplevel = 0);

http://docs.unity3d.com/ScriptReference/Texture2D.SetPixels.html

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avatar image akisrn · May 19, 2016 at 06:39 AM 0
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Thanks for your response! Where will i implement that?

avatar image techmage akisrn · May 19, 2016 at 06:43 AM 0
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It works on Texture2D.

Although I notice now if your only wanting the rightmost part of the texture your loading in you will actually want get pixels with the blockWidth and blockHeight.

http://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html

Take your Texture2D texture in your examples above. Then do .GetPixels passing in the x,y, blockWidth and BlockHeight of the section of pixels you want. Then create a new Texture2D and SetPixels those pixels into that.

avatar image akisrn techmage · May 19, 2016 at 06:48 AM 0
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Thanks I will try this now.

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