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Question by unity_T8ypJWCXL20Hiw · Aug 13, 2018 at 08:57 AM · rotationpositionquaternion

Unity camera follows player rotation

Hi, I want my camera to follow the player rotation but the camera should always have an angle to the player. I have this:

 transform.rotation = player.transform.rotation;


But now the Camera looks straight at the player and not at an angle from above. How can I add my wanted angle to the rotation? Thanks for your help!

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Answer by IvovdMarel · Aug 13, 2018 at 09:10 AM

The easiest way to have the camera follow the position and rotation of another object is to make it a child of that object.

If you really only want to follow the rotation and add an offset I would go for

 transform.rotation = player.transform.rotation + Quaternion.Euler(45,0,0);
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avatar image unity_T8ypJWCXL20Hiw · Aug 13, 2018 at 09:19 AM 0
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 Quaternion.Euler(45,0,0);

works perfectly fine but you have to use a * and not a + :) Thanks for your help!

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