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Question by Dog-Gamer · May 14, 2016 at 01:18 AM · javascriptprogramming

Enemy keeps floating throw roof?

Every time the player follows the player it just starts going tword them then floats up. I have locked the X,Y,Z rotation and turned on the box collider any help? Coding used for them to follow player:

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 
 
 var myTransform : Transform; //current transform data of this enemy
 
 
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 
 }
 
 
 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
 
  //move towards the player
  myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
 }
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