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Question by Klaymen · Jan 25, 2012 at 08:52 PM · 2dspritestutorial

Is it possible and practical to make 2d game with Unity?

Hello Everyone!

I'm wondering if it's possible to create a "real" 2d game with Unity. When I say "real" I mean with sprites, NOT 3d models on a certain camera angle (2.5d) Unity has been on my radar for quite some time now, and today I heard that they're releasing adobe flash support with Unity 3.5. So, is Unity an okay tool for 2d game development, and if so, are there any tutorials for this out there. I really don't want to pay about $500 for flash pro, while theres a free version of unity available.

Thanks in advance for all you help!

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avatar image kromenak · Jan 25, 2012 at 09:44 PM 0
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I'd suggest you try it out and see if you like it; it is free, as you mentioned. Unity is not ideal for 2D game development, especially on mobile devices where filesize and draw calls are at a premium. And it is pretty difficult to make Unity's 2D billboards look nice when compared to something like Cocos2D.

Personally, I'd look elsewhere for making a 2D game. Unity's advantage is that you can incorporate 3D on a whim if you aren't totally sure what you are going for yet.

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Answer by Tasarran · Jan 25, 2012 at 09:12 PM

Well, you can do what you want, but you can also more easily use what I call pseudo-sprites...

I'm sure I didn't invent this, it probably has another name somewhere...

But you can put a transparent or semi-transparent image on a plane, and look at that object in an Orthographic window, and as long as you coordinated the image size with the size on the screen properly, you would never be able to tell it wasn't completely pixel-based.

If you don't want to deal with the third dimension, you don't have to. Everything can happen flat on the ground plane or vertically, no problem. If you want to give an item a higher priority, just move it a tiny increment toward the camera.

Makes it almost trivially easy to do parallax-scrolling effects, you just have images in the back moving by slower than the near background...

If you work it right, you could even still take advantage of Unity's colliders and perhaps even some physics stuff, if you encased your world in front/back colliders like a big ant farm.

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avatar image Tasarran · May 21, 2012 at 10:42 AM 0
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I ended up doing some experimentation with what I was mentioning above on my own.

There is a player at http://www.electricrune.com/$$anonymous$$onster/WebPlayer/WebPlayer.html (A simple shooter game similar to the oldie, $$anonymous$$ail Order $$anonymous$$onsters)

Everything's a plane with a texture attached to it, with Colliders.

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