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Question by Pnvanol · May 18, 2016 at 05:41 PM · scriptingbasics

difference between Gameobject.findobjectoftype<...>(); and simple findobjectoftype<...>(); ?

apart from the second being quicker to write, any performance or logic difference? thank you for your help

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Answer by ARKMs · May 18, 2016 at 05:59 PM

There is not one. Is the same function, just some functions by the MonoBehaviour you can write quicker.

Like Instantiate and GameObject.Instantiate, Destroy and GameObject.Destroy, StartCoroutine and gameobject.StartCoroutine, etc.

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avatar image Pnvanol · May 18, 2016 at 06:01 PM 0
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thank you I guess ill save a bit of typing from now on

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Answer by FortisVenaliter · May 18, 2016 at 06:24 PM

The difference is scope. Functionally, they are no different.

The function is actually defined not in GameObject, but rather in Object, from which GameObject is derived. You can call the explicit version "GameObject.Find..." from anywhere in your code that includes the UnityEngine namespace. However, you can only call it without the GameObject prefix (implicitly) in a class that derives from Object. Since MonoBehaviour derives from Object, and most Unity scripts are MonoBehaviours, most can make the call implicitly with no problem.

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avatar image Pnvanol · May 18, 2016 at 06:28 PM 0
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in a class that derives from Object

with derived from object you mean from a script attached to a gameobject yes?

avatar image tanoshimi Pnvanol · May 18, 2016 at 06:42 PM 0
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No. In a script that declares a class derived from object, like

 public class ThisClassDerivesFromObject : Object {
   ...
 }
avatar image Pnvanol tanoshimi · May 18, 2016 at 07:23 PM 0
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i see, I just learned that monobehaviour is a big class where we write the scripts thank you!

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