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Question by arteusII · Mar 16, 2016 at 01:06 PM · mouseclick

La touche "Fire1" ne marche pas

Je suis en train de créer un FPS en suivant un tuto sur youtube pour apprendre a utiliser unity. J'ai attaché un fusil a la vue FPS, mis un empty au bout du canon et mis ce script dans l'empty :

"#pragma strict

var bulletCasing : Rigidbody;

var ejectSpeed : int =100;

var fireRate : float = 0.5;

private var nextFire : float =0.0;

private var fullAuto = false;

function Uptade(){

if(Input.GetButton("Fire1") && Time.time > nextFire){

nextFire = Time.time + fireRate;

var bullet : Rigidbody;

bullet = Instantiate(bulletCasing, transform.position, transform.rotation);

bullet.velocity = transform.TransformDirection(Vector3.left*ejectSpeed);

}

if (Input.GetKeyDown("c")){

fullAuto = !fullAuto;

}

if(fullAuto == true){

fireRate = 0.10;

}else{

fireRate = 0.5;

}

}"

J'ai rempli la variable "bulletCasing" avec une balle modelisé, et lorsque je teste, je clique gauche et il ne se passe rien. Pouvez-vous m'aider ? Merci.

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Answer by See_Sharp · Mar 16, 2016 at 01:36 PM

French isn't my best language, but as far as I understood:

 Input.GetKeyDown("c")

This is wrong. You could pass KeyCode.C to make this work.

If you still want to pass a string, those are meant for input axis. The name refers to the ones in Edit -> Project Settings -> Input

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Answer by BigBrotherParties · Dec 17, 2016 at 11:12 PM

ou ta appris ça ?

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