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Question by zKici · Aug 29, 2014 at 02:03 AM · iosbuildcompile

Unity build Complete size does not match app size

Hello,

Scrolling through the logs trying to comprehend why in the Unity log it tells me "30.6mb"

but if I go to app info (on iOS build) to see how many mbs the game is, it in fact says its: 99.9mb

now that is a significant difference and I cannot afford the additional MB's on mobile phone !

Can someone please explain to me or point out why this is happening, am I doing something wrong or ??

I really will appreciate the help on this, here is a copy paste from Unity's log:

Textures 16.0 mb 52.4%

Meshes 1.0 mb 3.3%

Animations 621.1 kb 2.0%

Sounds 0.0 kb 0.0%

Shaders 1.2 mb 4.0%

Other Assets 1.6 mb 5.1%

Levels 2.0 mb 6.6%

Scripts 2.8 mb 9.1%

Included DLLs 5.2 mb 17.1%

File headers 96.7 kb 0.3%

Complete size 30.6 mb 100.0%

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