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Question by SpeedySoul · May 20, 2015 at 06:38 AM · unity 5lightmapglobal illuminationpoint lightbrightness

Unity 5 - Intensity of baked point light is much more brighter than realtime point light

I'm using Unity 5 standard shader for all the objects, Forward Rendering Path and Gamma Color Space on Android Platform.

Based on the result, I think the difference between realtime/baked lighting is too large for artists to tune the lights for the scene.

Did I missed something that can make the difference smaller or this is actually a bug that Unity is working on it?

There are only 5 point lights in the scene and they are all set to Baked & Auto. http://i.imgur.com/Ncp3sbh.jpg

In-editor game preview (realtime) http://i.imgur.com/pHjRPVX.jpg

In-editor game preview (baked) http://i.imgur.com/IqiJ7EB.jpg

Lighting setting

http://i.imgur.com/KptHj2q.jpg

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Answer by B2F · Jul 07, 2017 at 09:18 PM

I'm having this same issue. Did you ever find a solution?

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