Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by RocketFriday · Jun 15, 2017 at 10:56 PM · c#camerajavascript

Translate between C# and javascript

Hi, I have a movement script and a camera script that I've been adding onto and customizing to fit my needs (both are Javascript) and I'm getting pretty good at Javascript but once I look at C# I get all confused, I was wondering if anyone has any info on how to convert between the two.

This is the C# script (from import package) I want to convert to Javascript:

using UnityEngine; using System.Collections;

public class SmoothFollow : MonoBehaviour {

 // The target we are following
 public Transform target;
 // The distance in the x-z plane to the target
 public float distance = 10.0f;
 // the height we want the camera to be above the target
 public float height = 5.0f;
 // How much we 
 public float heightDamping = 2.0f;
 public float rotationDamping = 3.0f;

 // Place the script in the Camera-Control group in the component menu
 [AddComponentMenu("Camera-Control/Smooth Follow")]

 void LateUpdate()
 {
     // Early out if we don't have a target
     if (!target) return;

     // Calculate the current rotation angles
     float wantedRotationAngle = target.eulerAngles.y;
     float wantedHeight = target.position.y + height;

     float currentRotationAngle = transform.eulerAngles.y;
     float currentHeight = transform.position.y;

     // Damp the rotation around the y-axis
     currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);

     // Damp the height
     currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);

     // Convert the angle into a rotation
     var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);

     // Set the position of the camera on the x-z plane to:
     // distance meters behind the target
     transform.position = target.position;
     transform.position -= currentRotation * Vector3.forward * distance;

     // Set the height of the camera
     transform.position = new Vector3(transform.position.x, currentHeight, transform.position.z);

     // Always look at the target
     transform.LookAt(target);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Jason2014 · Jun 17, 2017 at 01:30 PM

 #pragma strict
 
 public var target : Transform;
 public var distance : float = 10;
 public var height : float = 5;
 public var heightDamping : float = 2;
 public var rotationDamping : float = 3;
 
 @script AddComponentMenu ("Camera-Control/Smooth Follow")
 
 function LateUpdate ()
 {
     if (!target)
     {
         return;
     }
     
     var wantedRotationAngle : float = target.eulerAngles.y;
     var wantedHeight : float = target.position.y + height;
     var currentRotationAngle : float = transform.eulerAngles.y;
     var currentHeight : float = transform.position.y;
     
     currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
     currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
     
     var currentRotation : Quaternion = Quaternion.Euler (0, currentRotationAngle, 0);
     
     transform.position = target.position;
     transform.position -= currentRotation * Vector3.forward * distance;
     
     transform.position = Vector3 (transform.position.x, currentHeight, transform.position.z);
     
     transform.LookAt (target);
 }

It should work. I removed comments to display less messy code. Compare these two scripts and find differences in syntax.

EDIT: Also look on this video: https://www.youtube.com/watch?v=GPpw_ZE1LVc

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RocketFriday · Jun 18, 2017 at 07:31 PM 0
Share

Thank you SO $$anonymous$$UCH! Works perfectly! I've watched that video like 60 times :( but my JS version didn't work, it kept glitching lower on the y-axis.... I just compared them and I was missing two brackets on either side of return and the words "#pragma strict"... also I have messy formatting. You do clean work :)

Good to know I was close though! Thanks again, VERY much appreciated!

avatar image Jason2014 RocketFriday · Jun 18, 2017 at 08:09 PM 0
Share

Don't mention it. Years of experience $$anonymous$$ched me how to write correct...and clean.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

361 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Convert Js yo C# 1 Answer

Rotate camera when colliding 0 Answers

Model TextureBlurring Effect (Optimization) 0 Answers

Custom Camera Script Toggle Enabled / Disabled 2 Answers

camera falling down when following player!! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges