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Question by smach28 · Dec 26, 2018 at 07:45 PM · c#rotationrotate objectsmooth

How can I make it so cameraCenter Roatates 90 degrees smoohly after swipe!

Hello, I have been trying to make it so after I swipe it rotates the cameraCenter Transform 90 degrees, I got the swipe working but I could not manage to make or find a script that rotates it 90 degrees smoothly, so it takes 0.3 seconds till it does the 90 degrees turn. And also that it can turn -90 when I swipe right and +90 when I swipe left. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Swipe : MonoBehaviour
 {
     private Vector2 fingerDown;
     private Vector2 fingerUp;
     public bool detectSwipeOnlyAfterRelease = false;
     public Transform CenterCamera;
 
 
     public float SWIPE_THRESHOLD = 15f;
 
 
     // Update is called once per frame
     void Update()
     {
 
         foreach (Touch touch in Input.touches)
         {
             if (touch.phase == TouchPhase.Began)
             {
                 fingerUp = touch.position;
                 fingerDown = touch.position;
             }
 
             //Detects Swipe while finger is still moving
             if (touch.phase == TouchPhase.Moved)
             {
                 if (!detectSwipeOnlyAfterRelease)
                 {
                     fingerDown = touch.position;
                     checkSwipe();
                 }
             }
 
             //Detects swipe after finger is released
             if (touch.phase == TouchPhase.Ended)
             {
                 fingerDown = touch.position;
                 checkSwipe();
             }
         }
     }
 
     void checkSwipe()
     {
 
         //Check if Horizontal swipe
         if (horizontalValMove() > SWIPE_THRESHOLD && horizontalValMove() > verticalMove())
         {
             //Debug.Log("Horizontal");
             if (fingerDown.x - fingerUp.x > 0)//Right swipe
             {
                 OnSwipeRight();
             }
             else if (fingerDown.x - fingerUp.x < 0)//Left swipe
             {
                 OnSwipeLeft();
             }
             fingerUp = fingerDown;
         }
 
         //No Movement at-all
         else
         {
             //Debug.Log("No Swipe!");
         }
     }
 
     float verticalMove()
     {
         return Mathf.Abs(fingerDown.y - fingerUp.y);
     }
 
     float horizontalValMove()
     {
         return Mathf.Abs(fingerDown.x - fingerUp.x);
     }
 
     //////////////////////////////////CALLBACK FUNCTIONS/////////////////////////////
 
     void OnSwipeLeft()
     {
         Debug.Log("Swipe Left");
         //here
     }
 
     void OnSwipeRight()
     {
             Debug.Log("Swipe Right");
         //here
     }
 
 }

Hope you all can help, spent 5-6 hours trying to make/find a smooth spinning script.

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Best Answer

Answer by ray2yar · Dec 27, 2018 at 12:20 AM

I would use a Vector3 to store the current rotation and a Vector3 to store the desired rotation and then lerp between them. You can replace my "DoRotation" with a coroutine instead. Hope this gets you started.

 Vector3 currentRotation;
     Vector3 desiredRotation;
     float amount;
 
     // Update is called once per frame
     void Update () {
 
         if (Input.GetButtonDown("Fire1"))
         {
             amount = 0;
             desiredRotation = currentRotation + new Vector3(0, 90, 0);
             DoRotation();
         }
         if (Input.GetButtonDown("Fire2"))
         {
             amount = 0;
             desiredRotation = currentRotation + new Vector3(0, -90, 0);
             DoRotation();
         }
     }
 
     void DoRotation()
     {
         amount += 0.01f;
         if(amount > 1)
         {
             currentRotation = desiredRotation;
         } else
         {
             Invoke("DoRotation", 0.01f);
         }
         Camera.main.transform.eulerAngles = Vector3.Lerp(currentRotation, desiredRotation, amount);
     }
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