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Question by Darkness-Group · Apr 06, 2017 at 03:12 PM · unity 5augmented-realitywindows 10unity player

Hololens standard setup compilationWin32Exception

I am currently on version 'Unity5.5.2f1' trying out to create a project for a hololens, After setting up the camera and project settings as listed here:

https://developer.microsoft.com/en-us/windows/mixed-reality/camera_in_unity

I get the following 2 errors when i try to build after setting it up:

ERROR 1:Could not start compilationWin32Exception: ApplicationName='C:\Program Files\Unity\Editor\Data\Tools\Roslyn\CoreRun.exe', CommandLine='"C:\Program Files\Unity\Editor\Data\Tools\Roslyn\csc.exe" /noconfig @Temp/UnityTempFile-d6bdb9d495473f046a2dc0755efcb676', CurrentDirectory='' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33) UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompilerImpl (System.Collections.Generic.List`1 arguments, System.String argsPrefix, Boolean msBuildCompiler) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:283) UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:314) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47) UnityEditor.HostView:OnGUI()

ERROR 2: Error building Player because scripts have compile errors in the editor

Can someone point me out what is/im doing wrong?

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