- Home /
 
 
               Question by 
               curleyjohnson · May 18, 2016 at 04:29 AM · 
                animationreset-positionpositions  
              
 
              When I play an animation in Unity 5 it plays fine, but when it's through it resets back to it's origin. How do I make it stop resetting and play the next animation from where the last one ended?
 public class Attack : MonoBehaviour 
 
 {
     void  Update ()
         {
             if(Input.GetKeyDown("f"))
                 GetComponent<Animation>().Play("Skeleton|FistStrike");
             if(Input.GetKeyDown("g"))
                 GetComponent<Animation>().Play("Skeleton|SnakeStrike");
             if(Input.GetKeyDown("h"))
                 GetComponent<Animation>().Play("Skeleton|Fall");
             if(Input.GetKeyDown("v"))
                 GetComponent<Animation>().Play("Skeleton|Jump");
             if(Input.GetKeyDown("b"))
                 GetComponent<Animation>().Play("Skeleton|Run");
             if(Input.GetKeyDown("n"))
                 GetComponent<Animation>().Play("Skeleton|Walk");
         }
     
 }
 
              
               Comment
              
 
               
              Your answer