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Question by importguru88 · May 16, 2016 at 01:46 PM · scripting problemscript errorsingletonpattern

How do I use Singleton Design pattern in unity3d C#

Scoremanager and game Scripts

I am try to access scoremanager script by using singleton patterns from game script. The problem I am having game script wont allow to access the script because the error is saying error CS0246 scoreManager . I thought coded the scripts right. I also made the scripts public and I still get the same error. I want to access the scripts in Singleton pattern design. I have both of the scripts in the singleton zip file. Help would be appreciated.

singleton.zip (734 B)
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Answer by MosoWare · May 17, 2016 at 01:00 AM

A singleton design pattern in Unity looks something like this:

 public class GameManagerSingleton : MonoBehaviour
 {
     public static GameManagerSingleton instance = null;
 
     public int score = 0;
 
     void Awake()
     {
         if (instance != null && instance != this)
             Destroy(gameObject);    // Ensures that there aren't multiple Singletons
 
         instance = this;
     }
 }
 
 
 public class ScoreObject
 {
     void IncreaseScore()
     {
 
         GameManagerSingleton.instance.score += pointsEarned;
     }
 }

You can access the 'instance' variable by qualifying it with the class name. Wherever you type GameManagerSingleton.instance, you'll have full access to all public fields.

The thing to keep in mind is that everything that you use from an instance variable will ONLY happen from one area, and unless you specifically say, it will be destroyed when the scene switches.

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Answer by importguru88 · May 17, 2016 at 03:38 PM

How do I keep the Score text included ?

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avatar image MosoWare · May 19, 2016 at 05:05 AM 0
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Just make a reference to the text and assign the value in the inspector. Then you can use instance. to get the referenced object.

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