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Question by AmazingDeveloper2 · Apr 10, 2016 at 04:59 PM · c#unity 5text

Long string for dialog text

I use dictionaries to store text for dialogs. But if string is big, it is uncomfortable to work with it. What is the better way to solve it?

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Answer by Oribow · Apr 10, 2016 at 05:11 PM

For this use case Unity has TextAssets.

 TextAsset textAsset;
     void Start () {
         string theText = textAsset.text; //Get the text from the asset
     }

Just create a TextAsset and assign it in the editor.

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avatar image Oribow · Apr 10, 2016 at 05:31 PM 0
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Please accept the answer, if it helped you.

avatar image pfreese · Apr 11, 2016 at 07:58 AM 1
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What Oribow said. This will also make it easier to localize your app for other languages, as you can just load a different text asset for each language you want to support.

Also, consider storing your dialog using key value pairs ins$$anonymous$$d of just indexing by number. This will make it easier to logically relate the two.

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