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Question by Developer1212 · Oct 10, 2016 at 06:05 PM · c#rigidbodycharacter

rigidbody.AddForce() is making my character fall over

Hi guys! So I have a character (an animated character, if that helps) and I'm scripting a controller for it (with C#). Here is a bit of it:

 if (Input.GetKey (KeyCode.W) || Input.GetKey (KeyCode.UpArrow)) {
                         animation.Play ("ArmatureAction");
                         rigidbody.velocity = Vector3.left;
                 }


However, all this code does is make my character fall over. Why is this happening and how can I fix it? Thanks in advance!

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Answer by Metorphium · Oct 10, 2016 at 06:25 PM

You can freeze the needed Rotation Axis of the Rigidbody Component, that way it wont fall over anymore.

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Answer by Cherno · Oct 10, 2016 at 06:19 PM

Set the Rigibody's constraints:

Rigidbody.constraints

especialy the z rotation constraint.

Also take a look at Rigidbody.AddForceAtPosition.

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avatar image Developer1212 · Nov 13, 2016 at 09:50 AM 0
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Hi! Sorry for the extremely late reply, but are you the youtuber TheChernoProject?

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Answer by Lilius · Oct 10, 2016 at 06:21 PM

You should freeze rotation on X and Z axis on your rigidbody component (unless you sometimes want it to fall over). Check your character rotation also, its sometimes rotated -90 on the x axis if it is done in blender.

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